Starting Equipment
At level 1, you gain the following equipment:
- A melee weapon (or weapons) appropriate to your class
- Armor appropriate for your class
- A ranged weapon with which you are proficient (non-spellcasters)
- A standard adventuring kit:
- Backpack
- Sleeping roll
- Traveling clothes
- Cold weather gear (in appropriate climate)
- Several torches
- 10' of hemp rope
- Hammer
- Axe
- 5 days' trail rations and 2 days' water
- Consumables:
- 2 Rank 1 Healing Potions
- Trade Skills:
- 25 cp worth of crafting materials for each of your two trade skills.
- Money:
- You begin with 50 cp.
Starting Wealth at Higher Levels
If you start at a level other than 1, consult the following table for your starting wealth:
| Level | Wealth |
|---|---|
|
2 |
3 gp |
|
3 |
5.5 gp |
|
4 |
8 gp |
|
5 |
11 gp |
|
6 |
14 gp |
|
7 |
19 gp |
|
8 |
26 gp |
|
9 |
34 gp |
|
10 |
45 gp |
|
11 |
60 gp |
|
12 |
80 gp |
|
13 |
105 gp |
|
14 |
140 gp |
|
15 |
190 gp |
|
16 |
250 gp |
|
17 |
330 gp |
|
18 |
440 gp |
|
19 |
590 gp |
|
20 |
780 gp |